Metro 2033 is a first-person shooter video game, based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. It was developed by 4A Games in Ukraine and released in March 2010 for Microsoft Windows and Xbox 360.
The game is played from the perspective of Artyom, the player-character. The story takes place in post-apocalyptic Moscow, mostly inside the metro system, but occasionally missions bring the player above-ground.
As a first-person shooter, Metro 2033 features a variety of firearms, some fictional and some based on real weapons, which the player will use in combat. Combat alternates between the player fighting mutants and the player fighting hostile humans. Mutants do not possess weapons and tend to physically attack the player in swarms, while humans fight with the same firearms available to the player. The game features recharging health rather than a traditional health points system—if the player avoids taking damage for a period, health will slowly recharge, however, the player can speed up this process by using a stim from a medkit, which will almost instantly heal the player to full health. When the player is severely injured, it may take over twenty seconds to return to full health.
In the post-apocalyptic environment, ammunition is a rare and essential commodity. Pre-apocalypse military-grade ammunition is used as currency; to avoid "shooting money", the player can also use lower quality bullets made within the Metros. Due to the scarcity of ammunition, a crucial aspect of gameplay is scavenging. The player can loot corpses and the environment for spare ammunition, as well as weapons and items. The military-grade ammo can be used to purchase other ammunition, weapons, and items within most of the Metro stations.
The game's locations reflect the dark atmosphere of real metro tunnels, with added survival horror elements. Strange phenomena and noises are frequent, and mostly the player has to rely only on the flashlight (and sometimes, the night-vision goggles) to find the way around in otherwise total darkness. Even more lethal is the surface, as it is severely irradiated and a gas mask must be worn at all times due to the toxic air. Often, locations have an intricate layout, and the game lacks any form of map, leaving the player to try to find their objectives only through a compass.
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- Xbox 360
- 4A Games
- NA Release Date
- March 16, 2010
- MVGL User Score
- 7.7 by 98 User(s)
- MVGL Difficulty Rating
- Hard by 8 User(s)
- Added by
- 141 User(s)
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